

More info See in Glossary and IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. It works with both the Mono A scripting backend used in Unity. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. Managed code debugging in Unity works on all platforms except WebGL A JavaScript API that renders 2D and 3D graphics in a web browser. You can attach these code editors to the Unity Editor or Unity Player to debug your code. Visual Studio (with the Visual Studio Tools for Unity plug-in)Īlthough these code editors vary slightly in the debugging features they support, they all provide basic functionality such as break points, single stepping, and variable inspection.Unity supports the following code editors to debug C# code: Using, public and float are all highlighted as they should be though.You can use a debugger to inspect your source code while your application is running. In the video, MonoBehaviour, Vector2 and UnityEngine are all coloured but in my version of vs they're not. Public class PlayerMovement : MonoBehaviour I think it must be in the 'connection' between unity and vs. The guy has his visual studio settings available for download, which I did so the problem isn't with that. This is the same with all other unity-only functions. When he was writing it out, he got an autocomplete suggestion to do it but I didn't. (Orange for vars, blue for floats etc.) He also has autocomplete suggestions from unity, for example there's a function in the unity camera called ScreenToWorldPoint.


I am following a beginners' unity tutorial, and the guy I am watching has special colours for different types of text.
